Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Mar 31, 2011, 11:16 AM // 11:16   #1
Academy Page
 
Join Date: Mar 2009
Guild: The White Seed
Advertisement

Disable Ads
Default Easy graphic enhancement : full textures display

Hi.

I know this is not the first thread about graphics/textures. Searched both keywords separately using search box, found several threads each time.
BUT 1) all those threads are very old 2) each of them explain an idea which is different from mine

I know they will not completly rework game graphics (that's GW2's job).
I know they will not change all textures not even do something which could made people who still play GW using an old PC unable to play.

Here is the precise thing I would like to be changed : many decor elements are replaced with realy-extremely-low textures when they are far from the player, and they appear at full beauty as we get closer. That was a very cool optimization back in 2005 to make the game look good but still have it run on medium PCs.
We're now in 2011, many players have PCs which could display 5 instances of gw in full HD, and those decor elements are realy ... ugly.

Here is my idea : make an OPTION (so that players with old PC just don't check it) to disable that feature. No need to make new textures, no need to change graphics, just display existing textures/details at full beauty, regardless how far from things the player is.

(this idea could also be true for details which are not displayed depending on the zoom : how comes Eowin loses so many details when I zoom out ?)
Eowin Of Rohan is offline   Reply With Quote
Old Mar 31, 2011, 12:23 PM // 12:23   #2
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

Quote:
Originally Posted by Eowin Of Rohan View Post
Hi.

I know this is not the first thread about graphics/textures. Searched both keywords separately using search box, found several threads each time.
BUT 1) all those threads are very old 2) each of them explain an idea which is different from mine

I know they will not completly rework game graphics (that's GW2's job).
I know they will not change all textures not even do something which could made people who still play GW using an old PC unable to play.

Here is the precise thing I would like to be changed : many decor elements are replaced with realy-extremely-low textures when they are far from the player, and they appear at full beauty as we get closer. That was a very cool optimization back in 2005 to make the game look good but still have it run on medium PCs.
We're now in 2011, many players have PCs which could display 5 instances of gw in full HD, and those decor elements are realy ... ugly.

Here is my idea : make an OPTION (so that players with old PC just don't check it) to disable that feature. No need to make new textures, no need to change graphics, just display existing textures/details at full beauty, regardless how far from things the player is.

(this idea could also be true for details which are not displayed depending on the zoom : how comes Eowin loses so many details when I zoom out ?)
That's a common feature on a lot of first rpgs and person shooters I have played and its usually customisable.

but if its easy to code then why not signed/
gremlin is offline   Reply With Quote
Old Mar 31, 2011, 01:32 PM // 13:32   #3
Lion's Arch Merchant
 
Join Date: Mar 2007
Guild: Sellin hot stock tips for pro[fit]
Profession: Me/E
Default

If its possible, im down for it. Distance shots tend to make the worst Screen Caps as a result, so im down.
AlsPals is offline   Reply With Quote
Old Mar 31, 2011, 03:52 PM // 15:52   #4
Wilds Pathfinder
 
Join Date: Mar 2009
Guild: FILA
Profession: P/
Default

The developers have designed many things with those effects in mind. The Southern Shiverpeaks, Divinity Coast, and other areas have used this effect to make structures and mountains in the distance seem taller than they are in relation to the player.

Go to the Lion's Keep and you'll see what I mean. What look like soaring parapets and arches on the fortress structures are actually smaller than your character, causing a disorienting look up close.

However I find it equally distorting when you are approaching a rendered object and it blurs in and out of focus, or only parts of it come into focus; causing another visually unappealing effect.

I think at this point it would not be anyone's interest to divert the resources away from GW2 development, or GWB content development.
chuckles79 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:13 AM // 04:13.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("